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Digital Graphic Signages

Versatile and attention-grabbing, digital signs pack a visual punch. We create engaging front-end interfaces that can be used for marketing or mood setting, informing or entertaining, training or showcasing and - in the case of kiosks - market research. They're found everywhere from trade shows to retail stores to waiting rooms. Where will you put yours?

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  • "I treat art as a service. I think of myself as a service worker.” Great profile of Pipilotti Rist: http://bit.ly/7p8YlI 2009-11-23
  • Good design can create an experience that leads to great results. 2009-10-14
  • It takes an average of 5 instances of seeing your brand before a consumer makes an action 2009-09-17
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7 Ways To Tap Social Shopping: Research shows social networks influenced 37% of shoppers in 2009

Posted in: Blog, Marketing, SEO, Social Media by admin on November 22, 2009 | No Comments

By Heidi Cohen, ClickZ, Nov 2, 2009
By Omniture
Last year’s weak holiday results provide e-tailers with a relatively low hurdle to meet, or exceed, past performance. Doing more than just beating last year’ s performance will be hard, especially in a year of restrained shopping, when consumers are looking franticly for “free shipping and handling” offers, sales, and coupons to keep their holiday spending costs down. One strategy marketers are using to support their merchandising efforts is social shopping, because it can have a powerful impact for a relatively low cost. It should be noted that social networks influenced 37 percent of shoppers in 2009, up from 24 percent in 2008, according to e-tailing group research.

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A Model of The Creative Process

Posted in: Blog, Creativity by admin on | No Comments

The creative process is not just iterative; it’s also recursive. It plays out “in the large” and “in the small”—in defining the broadest goals and concepts and refining the smallest details. It branches like a tree, and each choice has ramifications, which may not be known in advance. Recursion also suggests a procedure that “calls” or includes itself. Many engineers define the design process as a recursive function:

discover > define > design > develop > deploy

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Why Less Is More When It Comes to Pitching

Posted in: Blog, Marketing by admin on October 1, 2009 | No Comments

By Guy Kawasaki

I recently saw a pitch that a group of strangers put together in four days. It was better than 98% of the pitches I see as a venture capitalist in Silicon Valley.

This occurred at a conference for bankers called Sibos last week in Hong Kong. I was a keynote speaker and one of the judges of a “pitch” contest. These bank executives had not met each other before the conference. As part of one conference track, they formed teams and worked for a couple of hours a day for four days to come up with a business idea. The culmination of the project was to pitch it to a panel of venture capitalists. Read more…

How to Choose Colors Everyone Likes

Posted in: Blog, Design Techniques by admin on May 22, 2009 | No Comments

A time-tested formula may not determine the difference between good or bad taste, but it does predict common taste. And that makes the formula quite useful when you’re choosing colors.

More than half a century ago, Aemelius MĂĽller, professor at the academy of Winterthur, Switzerland, came up with a formula that could predict the appreciation of a color-combination. In other words: MĂĽller was able to predict which combination of colors most people would probably like.
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